According to Schreier: “Remastering Warcraft III was more complicated than their previous remake, StarCraft, thanks to its three-dimensional models. As development progresssed, the relatively small team realised their grand promises were going to be tough to deliver with their current size and budget. Bloomberg’s report alleges that Classic Games, the internal studio who began the project, had started work on Reforged’s new voice-overs in 2017.
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